This driving FAQ is more useful when it explains whether vehicles are a deep gameplay pillar or mainly part of exploration and movement feel instead of preserving a launch-era feature sheet. For current players, the practical questions are whether vehicles meaningfully shape exploration flow, how controls feel across devices, and whether the system deserves focused investment from the player.
A safer way to read it is:
- Treat vehicles first as a meaningful part of open-world movement and atmosphere rather than assuming every vehicle carries equal mechanical depth
- The real experience usually depends more on handling feel, environment fit, and actual use cases than on raw vehicle count
- If collecting or driving matters to you, focus on what is obtainable now, how control input works, and where vehicles are actually useful rather than broad older claims about system completeness
So this page now focuses on vehicle-system expectations and experience judgment instead of preserving early promotional description as the whole answer.