This reroll FAQ is more useful when it explains whether your account actually benefits enough from restarting repeatedly for one opening outcome instead of staying tied to launch-era free-pull totals and historical reward bundles. For current players, the practical questions are whether rerolling is still low-friction now, whether beginner systems already reduce early randomness enough, and whether the time cost of restarting is larger than the value it saves.
A safer way to judge rerolling is:
- If current beginner selectors, early guarantees, or low-risk opening benefits already reduce variance, rerolling usually becomes less necessary
- If you only care about one ideal opening unit, compare the time cost of restarting against simply progressing and correcting your roster through normal play
- Instead of memorizing a launch-period free-pull total, first ask whether the current version still lets you fix early roster gaps steadily without restarting
So this page now focuses on reroll necessity and time-cost logic rather than preserving one launch-resource argument as a permanent recommendation.