This Mahjong FAQ is more useful when it explains whether the minigame is mainly leisure content, a rules-learning experience, or a serious reward-driven progression lane instead of preserving an older chapter gate, fixed rules list, and reward table as if they were the whole answer. For current players, the practical questions are whether they are far enough into the game to access this kind of side activity, whether they already understand Mahjong basics, and whether they mainly care about relaxed play, learning, or incidental rewards.
A safer way to read it is:
- Treat Mahjong as part of the city's leisure layer, not as a mandatory high-pressure growth system
- If you do not know the game well, focus first on whether the current version provides enough hints and onboarding rather than memorizing a full terminology sheet
- Rewards are useful, but the main value of this feature is usually relaxation, interaction, and deepening the city-life atmosphere
So this page now focuses on Mahjong's role, onboarding expectations, and participation motivation instead of preserving one static rules-and-rewards sheet as the only answer.