This multiplayer FAQ is more useful now when it explains whether NTE supports co-op at all and which parts of that experience should be treated as current expectations versus version-dependent details instead of preserving an oversized feature sheet as if every early description were permanent specification. For current players, the practical questions are whether you can play with friends, what the team-size ceiling is, whether multiplayer is cooperative or competitive, and whether solo players are forced into group flow.
A safer way to read multiplayer support is:
- Treat NTE's multiplayer as a co-op PvE layer that complements the single-player core rather than replacing story progression
- Treat 4-player grouping, friend invites, and matchmaking as the main direction, while leaving precise mode scope and behavior to the current live version
- If you mainly care about solo play, the more important point is that story and most routine progression are not defined by mandatory full-time co-op
So this page now focuses on multiplayer positioning, co-op boundaries, and current expectation-setting instead of preserving one long early feature dump as a permanent technical specification.