Yes, but this FAQ is more useful when it answers whether F2P players are blocked out of core content rather than repeating how many launch pulls existed in one earlier window. For current players, the real question is whether story, dailies, events, and baseline progression can still move forward without spending.
A safer way to read F2P viability is:
- It depends more on planning pressure than on one-time reward headlines
- If an account can gradually form through story, events, exploration, and long-term saving, then the game still has real long-term F2P room
- F2P players usually need version tradeoffs more than "follow every banner" behavior
So this page now focuses on how to judge long-term F2P viability rather than treating old reward totals as universal proof.