What this 'day one checklist' FAQ most needs to avoid now is preserving the original launch-day routine as if it still applied unchanged to every later player. For current users, it is more useful as an early-account priority guide than as a literal opening-day countdown page.
A safer way to read it is:
- Prioritize main story progression first, because story usually still controls system unlocks, resource access, and overall account pace
- Then check whatever permanent rewards, mail, active events, and beginner pull resources are still currently valid instead of assuming every launch reward still exists
- If you started later, the real goal is building one usable main team and unlocking key systems quickly rather than mechanically copying an old day-one route
So this page now focuses on early progression priority and how to interpret launch-era checklists instead of preserving one time-bound opening script as a permanent answer.