Since its CN launch on April 23, 2026, Neverness to Everness has exceeded market expectations. Developed by Hotta Studio (Perfect World) on UE5, NTE has delivered remarkable commercial results.
| Milestone | Cumulative Revenue (RMB) | Notes |
|---|
| Day 1 | 100M+ | PC + Mobile |
| Week 1 | 180M | Mobile ~30% |
| 2 Weeks | 300M+ | Strong Japan contribution |
| v1.1 Day 1 | 50M+ | Lacrimosa banner |
| Platform | Share | Notes |
|---|
| PC | 65% | Highest ARPU |
| Mobile (iOS+Android) | 25% | Largest user base |
| PS5 | 8% | Strong paying intent |
| Mac/HarmonyOS | 2% | Long tail |
| Rank | Market | Share | Highlights |
|---|
| 1 | China | 55% | Core market |
| 2 | Japan | 18% | App Store #1 |
| 3 | Korea | 8% | 5M+ pre-registrations |
| 4 | USA | 6% | Fastest growing |
| 5 | SEA | 5% | Indonesia/Thailand/Vietnam |
| 6 | Others | 8% | Europe/ME/LATAM |
Competitor Comparison (First Month Est.)
| Game | Month 1 Revenue | Developer | Engine |
|---|
| NTE | 400-500M (est.) | Hotta/PW | UE5 |
| Genshin (2020) | ~800M | miHoYo | Unity |
| HSR (2023) | ~1.2B | miHoYo | Unity |
| Wuthering Waves | ~300M | Kuro | UE5 |
- Development cost: ~800M-1.2B RMB over 4 years
- Break-even expected within 3 months
- Pay rate: ~8% (above 5% industry average)
- ARPPU: ~450 RMB
| Period | Est. Revenue | Driver |
|---|
| v1.0 cycle | 400-500M | Launch hype + Nanally |
| v1.1 cycle | 300-400M | Lacrimosa + Chaos + Porsche |
| v1.2 cycle | 300-400M | Illica + Zhenhong |
| FY2026 | 1.5-2B | Multiple versions + collabs |
> Data sources: Sensor Tower / data.ai / industry estimates. For reference only.