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NTE 2026 Revenue Analysis: 100M Day One, 300M in Two Weeks — How Profitable is UE5 Open World?

NTE surpassed 100M RMB revenue on day one and 300M+ in two weeks. Topped Japan App Store charts. PC accounts for 65% of revenue. Deep dive into revenue composition, regional breakdown, and profitability.

analysis2026-06-28revenueanalysis2026marketdata

NTE Revenue Overview

Since its CN launch on April 23, 2026, Neverness to Everness has exceeded market expectations. Developed by Hotta Studio (Perfect World) on UE5, NTE has delivered remarkable commercial results.


Core Revenue Data

MilestoneCumulative Revenue (RMB)Notes
Day 1100M+PC + Mobile
Week 1180MMobile ~30%
2 Weeks300M+Strong Japan contribution
v1.1 Day 150M+Lacrimosa banner

Platform Revenue Split

PlatformShareNotes
PC65%Highest ARPU
Mobile (iOS+Android)25%Largest user base
PS58%Strong paying intent
Mac/HarmonyOS2%Long tail

Regional Revenue Ranking

RankMarketShareHighlights
1China55%Core market
2Japan18%App Store #1
3Korea8%5M+ pre-registrations
4USA6%Fastest growing
5SEA5%Indonesia/Thailand/Vietnam
6Others8%Europe/ME/LATAM

Competitor Comparison (First Month Est.)

GameMonth 1 RevenueDeveloperEngine
NTE400-500M (est.)Hotta/PWUE5
Genshin (2020)~800MmiHoYoUnity
HSR (2023)~1.2BmiHoYoUnity
Wuthering Waves~300MKuroUE5

Profitability Assessment

  • Development cost: ~800M-1.2B RMB over 4 years
  • Break-even expected within 3 months
  • Pay rate: ~8% (above 5% industry average)
  • ARPPU: ~450 RMB

Revenue Forecast

PeriodEst. RevenueDriver
v1.0 cycle400-500MLaunch hype + Nanally
v1.1 cycle300-400MLacrimosa + Chaos + Porsche
v1.2 cycle300-400MIllica + Zhenhong
FY20261.5-2BMultiple versions + collabs

> Data sources: Sensor Tower / data.ai / industry estimates. For reference only.